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Cyber Hill P.T.

I am very happy to finally show a project I’ve been working on for a while now. I wanted to combine some of my favorite games art into one so I took inspiration from “Silent Hill P.T.”, “Resident Evil 7”, “Cyberpunk 2077”, “The Last Of Us” and “_Observer” and created a mix of elements from each. The main goal was to create a slight cyberpunk style horror environment that can be production ready. Focus was mostly on environment building, composition and lighting while also sharpening my skills in props modeling, creating shaders and VFX.

I’m also excited to say that this project was a proof of concept visual target for my own game! I have always dreamed about creating a small horror game from scratch all by myself but never really seriously started with it so with this post I will hopefully be kicking off my own production.

Credits to Kim Jakobsson for allowing me to use her paintings for the wall pictures: https://www.artstation.com/kimjakobsson
Sound effects by Nikita Khotulev https://www.instagram.com/neoncoke_sound
Ambience audio by Fabio Amurri who created the ambient piece for the game.
And the character was created by Tushank K. Jaiswal for the game so I won’t be revealing more just yet: https://www.artstation.com/tushank

Updated video with sound effects by Nikita Khotulev

Environment Breakdown can be found here: https://www.artstation.com/artwork/B3xyez

Environment Breakdown can be found here: https://www.artstation.com/artwork/B3xyez

Chairs were made by following a tutorial by Andrew Averkin

Chairs were made by following a tutorial by Andrew Averkin

Some assets were made previous to UE5 and therefore followed the default low-poly workflow while most of the newer assets used Nanite.

Some assets were made previous to UE5 and therefore followed the default low-poly workflow while most of the newer assets used Nanite.