Materials that were created during the production of "Godfall". I was fortunate enough to work along side with some of the most talented people in the industry and I'm very thankful to the entire environment team for their constructive feedback to get the materials into their final look!
Big thanks to my team's Lead Asset Artist Evan McKnight:
https://www.artstation.com/emcknight
And our Environment Art Director Tim Simpson:
https://www.artstation.com/pixelmasher
All of the stunning shaders were developed by Kurt Kupser:
https://www.artstation.com/virtualvagabond
Shader was developed by the talented Kurt Kupser
Lava shader by Kurt Kupser using vertex painted flow maps, panning distortion map and distance field meshes for mesh-based distortion.